LeagueFlo
Built by a complex operator, for complex operators

Your league schedule, generated in under 30 seconds.

Import your teams, set up your surfaces and constraints, click "Generate". Time restrictions, player conflicts, doubleheaders: the engine handles everything — and explains every choice it makes.

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Import your Excel

Drop your team file as-is: columns, restrictions and conflicts are detected automatically.

Zero constraint violated

“Not before 5:30pm”, shared players, doubleheaders: the engine honors everything and explains its compromises in plain language.

Publish in one click

Public link for captains, Excel export, printable PDF for the complex and per-team iCal calendars.

Simple plans

14-day free trial, no credit card. Cancel anytime.

Starter

49$ / month
  • Up to 50 teams and 2 surfaces
  • Full scheduling engine (restrictions, conflicts, doubleheaders)
  • Excel, PDF, iCal exports and public link
Most popular

Pro

129$ / month
  • Up to 250 teams, unlimited surfaces
  • 3 admins
  • Automatic team emails on publish

Multi

299$ / month
  • Unlimited teams, surfaces and admins
  • Multiple complexes
  • Priority support

Every plan starts with a 14-day free trial with all Pro features — no card required.

Start my free trial

Frequently asked questions

Do I need a credit card to try it?

No. The 14-day trial unlocks every Pro feature, no card needed. When it ends you pick a plan — your data stays put.

Will my Excel team file work?

Yes. Drop your file as-is: LeagueFlo detects the columns (team, division, play day, restrictions, conflicts) even if headers vary. An official template is also provided.

What does the engine do when a constraint is impossible?

It never fails silently. It produces the best possible schedule, lists every compromise in plain language and offers the one-click corrective action.

Do captains need an account?

No. You publish a public link: each team sees its schedule, can add it to their calendar (iCal) and gets an email when a game changes.

Can I edit the schedule by hand after generating?

Yes. Drag and drop a game in the grid: every move is validated by the engine, which refuses (and explains why) any change that would break a rule.